AutoPlacementFlowMgr: Difference between revisions
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imported>Leoetlino create stubs for all known subsystems |
NiceneNerd (talk | contribs) Added Wii U init address |
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{{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94}} | {{Subsystem infobox|name=AutoPlacementFlowMgr|is_name_official=1|description=Runs event flow files to determine which actors to spawn on the map dynamically|init_addr_switch150=0000007100651F94|init_addr_wiiu150=029F976C}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] | ||
Latest revision as of 11:25, 9 April 2021
| Subsystem | |
|---|---|
| Official name | Yes |
| Description | Runs event flow files to determine which actors to spawn on the map dynamically |
| Init function |
Switch 1.5.0: 0000007100651F94 Wii U 1.5.0: 029F976C |
| Debug only | No |
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