Difficulty scaling: Difference between revisions

Shield Guard Up is bugged for amiibo weapons
(link to actor tag)
(Shield Guard Up is bugged for amiibo weapons)
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* "Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it becomes impossible to get a weapon with a Critical Hit bonus after enough enemies have been killed.
* "Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it becomes impossible to get a weapon with a Critical Hit bonus after enough enemies have been killed.
* AddSurfMaster is a bonus that only applies to shields and gives them a lower friction for shield surfing. That bonus type is unused in the game.
* AddSurfMaster is a bonus that only applies to shields and gives them a lower friction for shield surfing. That bonus type is unused in the game.
'''"Shield Guard Up" does not appear for amiibo weapons because of a game bug.'''


=== Bonus values === <!--T:300-->  
=== Bonus values === <!--T:300-->  
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==== amiibo ==== <!--T:302-->  
==== amiibo ==== <!--T:302-->  
Because of a bug in the game code<ref>The bugged code is in function {{addr|a=0x71002df7d8|ver=nx-1.5.0}}.</ref>, any time the game randomly chooses the "Shield Guard Up" bonus, the actual bonus that gets assigned to the weapon and shows up in the user interface is "Durability Up". For this reason, the extra durability value that is used for shields with the "Durability Up" bonus is either addLifeMax or addGuardMax, depending on which bonus was chosen.
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{|class="wikitable"
{|class="wikitable"
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| <translate><!--T:306--> Attack up</translate> || addAtkMax
| <translate><!--T:306--> Attack up</translate> || addAtkMax
|-
|-
| <translate><!--T:307--> Durability up</translate> || addLifeMax
| <translate><!--T:307--> Durability up</translate> || addLifeMax or addGuardMax
|-
|-
| <translate><!--T:308--> Long throw</translate> || addThrowMax
| <translate><!--T:308--> Long throw</translate> || addThrowMax