AIDef:Query/Check100EnemyActiveTiming: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
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Returns 1 if the Trial of the Sword quest should be activated for the first time (2 if the player is in the Korok Forest), and 0 otherwise. | |||
* If the current map is not MainField, or if aocManager::sInstance->version < 0x200, return 0. | |||
* If the quest has already been activated (i.e. if 100enemy_Activated is true), return 0. | |||
* If the Master Sword has been obtained (i.e. if IsGet_Weapon_Sword_070 is true), return 1, otherwise return 0. | |||
* If the player is in the final boss sequence (i.e. if IsPlayed_Demo146_0 is true), return 0. | |||
* If the player's current location is the Korok Forest ("KorogForest"), return 2, otherwise return 1. | |||
tl;dr: The quest is activated if the player is in Hyrule, has the Master Sword, and has not activated Dark Beast Ganon. | |||
== Derived definitions == | |||
=== Check100EnemyActiveTiming (EventSystemActor) === | |||
{{AIDefDerived | |||
|name=Check100EnemyActiveTiming | |||
|group_name= | |||
|derived_from=Check100EnemyActiveTiming | |||
|aiprog=EventSystemActor | |||
}} | |||
No overridden parameters. |
Latest revision as of 18:02, 1 October 2020
AI definition | |
---|---|
Type | Query |
Returns 1 if the Trial of the Sword quest should be activated for the first time (2 if the player is in the Korok Forest), and 0 otherwise.
- If the current map is not MainField, or if aocManager::sInstance->version < 0x200, return 0.
- If the quest has already been activated (i.e. if 100enemy_Activated is true), return 0.
- If the Master Sword has been obtained (i.e. if IsGet_Weapon_Sword_070 is true), return 1, otherwise return 0.
- If the player is in the final boss sequence (i.e. if IsPlayed_Demo146_0 is true), return 0.
- If the player's current location is the Korok Forest ("KorogForest"), return 2, otherwise return 1.
tl;dr: The quest is activated if the player is in Hyrule, has the Master Sword, and has not activated Dark Beast Ganon.
Derived definitions
Check100EnemyActiveTiming (EventSystemActor)
No overridden parameters.