BaseProcMgr: Difference between revisions
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imported>Leoetlino (create stubs for all known subsystems) |
(actor jobs) |
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{{Subsystem infobox|name=BaseProcMgr|is_name_official=1|description= | {{Subsystem infobox|name=BaseProcMgr|is_name_official=1|description=[[BaseProc]] manager|init_addr_switch150=00000071011BD0CC}} | ||
{{stub}} | {{stub}} | ||
'''BaseProcMgr''' (BaseProc manager) is a [[subsystem]] that handles [[BaseProc]] lifetime (e.g. creation and deletion), keeping track of BaseProc handles and instances, pushing actor jobs to work queues, etc. | |||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 20:19, 26 May 2020
Subsystem | |
---|---|
Official name | Yes |
Description | BaseProc manager |
Init function |
Switch 1.5.0: 00000071011BD0CC Wii U 1.5.0: ??? |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
BaseProcMgr (BaseProc manager) is a subsystem that handles BaseProc lifetime (e.g. creation and deletion), keeping track of BaseProc handles and instances, pushing actor jobs to work queues, etc.