Escape Ganon glitch/en: Difference between revisions
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Additionally, this reveals why the Digdogg Suspension Bridge is invisible after activating the final boss sequence: the map objects are internally called ''FldObj_RockBridgeGerudoEntrance_A_01'', and because of Nintendo's stupidly broad object name blacklist, the bridge objects end up being excluded from spawning. | Additionally, this reveals why the Digdogg Suspension Bridge is invisible after activating the final boss sequence: the map objects are internally called ''FldObj_RockBridgeGerudoEntrance_A_01'', and because of Nintendo's stupidly broad object name blacklist, the bridge objects end up being excluded from spawning. | ||
Also, the only reason why Moldugas spawn at all is because a Zelda developer made a typo. The profile for Moldugas is supposed to be | Also, the only reason why Moldugas spawn at all is because a Zelda developer made a typo. The profile for Moldugas is supposed to be ''Sandworm'', not ''SandWorm''! | ||
==== Nintendo's broken patch ==== | ==== Nintendo's broken patch ==== | ||
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The Master Cycle Zero checks are slightly different (and it's very obvious they copy-pasted the amiibo code…): | The Master Cycle Zero checks are slightly different (and it's very obvious they copy-pasted the amiibo code…): | ||
* If ''Demo146_0'' has been played, the player is explicitly allowed to use | * If ''Demo146_0'' has been played, the player is explicitly allowed to use the motorcycle. | ||
* If ''Demo141_{0,1,2,3}'' or ''Demo142_0'' have been played, they cannot use | * If ''Demo141_{0,1,2,3}'' or ''Demo142_0'' have been played, they cannot use the motorcycle. | ||
* Otherwise, Link can use | * Otherwise, Link can use the motorcycle if he is not on the main map. So he can spawn it in the Trial of the Sword after escaping the Ganon fight. | ||
=== EX Quests === | === EX Quests === | ||
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* An event was added to the landing event to warp the player back to the tower (-1746.71, 329.065, -772.847)… except the player is already being warped to the same exact coordinates in the original code. They might have wanted to be _extra sure_ the warp would work. | * An event was added to the landing event to warp the player back to the tower (-1746.71, 329.065, -772.847)… except the player is already being warped to the same exact coordinates in the original code. They might have wanted to be _extra sure_ the warp would work. | ||
* When landing, the ''IsPlayed_Demo141_{0,1,2,3}'' and ''LastBossIncompleteGanonGenerateFlag'' flags are manually cleared. Yes, they forgot to clear any other flag such as ''IsPlayed_Demo145_0'' that may have been set. | * When landing, the ''IsPlayed_Demo141_{0,1,2,3}'' and ''LastBossIncompleteGanonGenerateFlag'' flags are manually cleared. Yes, they forgot to clear any other flag such as ''IsPlayed_Demo145_0'' that may have been set. | ||
* While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared | * While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared ''every frame''. | ||
It's as hacky as it sounds, and unsurprisingly it led to the 1.2.0 spawn glitch and required them to make yet another patch in 1.3.0. | It's as hacky as it sounds, and unsurprisingly it led to the 1.2.0 spawn glitch and required them to make yet another patch in 1.3.0. | ||
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<references/> | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics{{#translation:}}]] | ||