Translations:Difficulty scaling/278/fr: Difference between revisions

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Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable."
 
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Latest revision as of 14:28, 11 May 2020

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Message definition (Difficulty scaling)
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.

Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable.