Content/Actor: Difference between revisions

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<onlyinclude>
<onlyinclude>
{{Resloc|type=directory|path=Actor|locations=the [[Content|unpacked content files]], [[Bootup.pack]], [[TitleBG.pack]], [[bactorpack]]s, [[beventpack]]s, and [[dungeon pack]]s|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
Contains files dealing with [[Actors]] See also [[Content/Pack/TitleBG.pack/Actor|TitleBG.pack/Actor]] and [[Content/Pack/Bootup.pack/Actor|Bootup.pack/Actor]].
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs). It also includes configuration files for the actor and AI system.
</onlyinclude>
</onlyinclude>


== Files ==
== Files ==
{{cs|target=ActorInfo.product.byml|text=ActorInfo.product.byml}}
{{cs|target=Content/Actor/ActorInfo.product.sbyml|text=ActorInfo.product.sbyml}}
{{cs|target=ActorTemplate.byml|text=ActorTemplate.byml}}
{{cs|target=ASSetting.bassetting|text=ASSetting.bassetting}}
{{cs|target=ResidentActors.byml|text=ResidentActors.byml}}


== Directories ==
== Directories ==
 
{{cs|target=Content/Actor/Pack|text=Pack}}
=== [[ActorParam#Resources|ActorParam]] directories ===
 
==== In [[Bactorpack|actor packs]] ====
Actor configuration files.
 
==== In [[Bootup.pack]] ====
Dummy [[ActorParam]] configuration files that are used as fallback when loading actors. 
 
=== [[AS]] ===
{{Resloc|type=directory|path=Actor/AS/|locations=[[bactorpack]]s, [[beventpack]]s, and [[TitleBG.pack]]/Actor/AS|aoc_locations=|aoc_replaces_base=}}
Contains a collection of [[Bactorpack|bas]] files, each of which represents an animation that can be called by an [[actor]] or [[Demo|cutscene]].
 
=== Pack ===
{{Resloc|type=directory|path=Actor/Pack|locations=[[dungeon pack]]s, [[Bootup.pack]] and [[TitleBG.pack]]|aoc_locations=[[dungeon pack]]s|aoc_replaces_base=}}
Contains a collection of [[bactorpack]] archives, each of which contains the data for one actor.
 
=== AIDef ===
{{Resloc|type=directory|path=Actor/AIDef/|locations=[[Bootup.pack]]/Actor}}
Contains [[AIDef_Game.product.byml]].
 
=== Effect ===
{{Resloc|type=directory|path=Actor/Effect/|locations=[[Bootup.pack]]/Actor}}
Contains [[EffectInfo.byml]].
 
=== Sound ===
{{Resloc|type=directory|path=Actor/Sound/|locations=[[Bootup.pack]]/Actor}}
Contains [[SoundInfo.byml]].
 
=== XLink ===
{{Resloc|type=directory|path=Actor/XLink/|locations=[[Bootup.pack]]/Actor}}
Contains [[XLinkInfo.byml]].
[[Category:Content (BotW)]]

Revision as of 16:16, 1 April 2019

Contains files dealing with Actors See also TitleBG.pack/Actor and Bootup.pack/Actor.


Files

ActorInfo.product.sbyml

This file is not listed in the game's resource size table.

ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor pack is unnecessary (e.g. on menu screens). Therefore, in order to add new actors, or to change items' parameters on menu screens, this file must be edited.

ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.

Directories

Pack

Contains archives defining parameters for actors.