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Created page with "如果血月該出現了但是被什麼東西阻止了(下面有解釋什麼會阻止血月),那血月計時器會被設在 2880.0,其他什麼事情都不會發生。..."
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(Created page with "如果血月該出現了但是被什麼東西阻止了(下面有解釋什麼會阻止血月),那血月計時器會被設在 2880.0,其他什麼事情都不會發生。...")
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'''如果血月該出現了'''
'''如果血月該出現了'''


If Blood Moons are "prohibited" (see below for a full list of conditions), the timer is set to 2880.0 and nothing happens. Otherwise, the Blood Moon cutscene ([https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json&params=1 Demo011_0]) is triggered and the timer is reset to 0.0.
如果血月該出現了但是被什麼東西阻止了(下面有解釋什麼會阻止血月),那血月計時器會被設在 2880.0,其他什麼事情都不會發生。如果沒有理由不出血月的話,遊戲會播放  [https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json&params=1 Demo011_0] (又到了紅月出現的時刻,林克你要小心),播完之後血月計時器歸零。


The game then determines whether to '''schedule a Blood Moon''' or not:
The game then determines whether to '''schedule a Blood Moon''' or not:
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