Translations:Difficulty scaling/263/zh: Revision history

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11 May 2020

  • curprev 12:2712:27, 11 May 2020Leoetlino talk contribs 267 bytes +267 Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人..."