LVB: Difference between revisions

Jump to navigation Jump to search
m
Small correction
(Update zone entry data for LVB)
m (Small correction)
Line 17: Line 17:
====Zone Section====
====Zone Section====
This is a FixedHashed child. It contains an entry for each room where a room is defined by the camera bounds. As such, this likely defines the actual properties of each room. These all seem to be consistent with the exception being Field, which contains several entries and different room IDs. It appears to define each region instead.
This is a FixedHashed child. It contains an entry for each room where a room is defined by the camera bounds. As such, this likely defines the actual properties of each room. These all seem to be consistent with the exception being Field, which contains several entries and different room IDs. It appears to define each region instead.
The music strings are padded with null bytes to fit 32 bytes.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 28: Line 30:
|-
|-
|0x3C
|0x3C
|String[32]
|String
|'''BGM''' Defines which background music to play. Example: ''BGM_CAVE''
|'''BGM''' Defines which background music to play. Example: ''BGM_CAVE''
|-
|-
|0x5C
|0x5C
|String[32]
|String
|'''SE_AMB''' Defines which sound effect ambience to play. Example: ''SE_AMB_DUNGEON1_BG''
|'''SE_AMB''' Defines which sound effect ambience to play. Example: ''SE_AMB_DUNGEON1_BG''
|-
|-
|0x7C
|0x7C
|String[32]
|String
|'''GROUP_AMB''' Defines which group ambience to play. Example: ''GROUP_AMB_DUNGEON1''
|'''GROUP_AMB''' Defines which group ambience to play. Example: ''GROUP_AMB_DUNGEON1''
|-
|-
|0xB0
|0xB0
|String[32]
|String
|'''ROOM TYPE?''' Unknown what this means. Example: ''DungeonSmall''
|'''ROOM TYPE?''' Unknown what this means. Example: ''DungeonSmall''
|}
|}
14

edits

Navigation menu