Translations:Object respawning/11/en

From ZeldaMods (Breath of the Wild)
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int col = std::clamp(((signed int)x + 5000) / 1000, 0, 9);
int row = std::clamp(((signed int)z + 4000) / 1000, 0, 7);
if ( (col + 0.5) * 1000.0 + -5000.0 >= x ) {
  *col1 = col - 1;
  *col2 = col;
} else {
  *col1 = col;
  *col2 = col + 1;
}
if ( (row + 0.5) * 1000.0 + -4000.0 >= z ) {
  *row1 = row - 1;
  *row2 = row;
} else {
  *row1 = row;
  *row2 = row + 1;
}