Translations:Difficulty scaling/38/en

for (weapon_table : this->byml["weapon"]) {

   // find the first weapon entry for which the player has enough points
   // with the specified name and modifier
   i = -1;
   for (j = 0; j < weapon_table["actors"].size; ++j) {
     entry = weapon_table["actors"][j];
     float points_for_next_transition = entry["value"];