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(Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===") |
(Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的...") |
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=== <code>Ecosystem::LevelSensor::scaleWeapon</code> === | === <code>Ecosystem::LevelSensor::scaleWeapon</code> === | ||
=== Special case 2: 幻影空間裡的厄咒加儂 === | |||
呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不一樣),其中包括應當使用何種加成。 | 呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不一樣),其中包括應當使用何種加成。 | ||
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Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. | Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. | ||
補充:幻影裡的厄咒加儂基礎血量是 500,其他情況是 800。 | |||
Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow_R</code>. | Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow_R</code>. |