Difficulty scaling/zh: Difference between revisions

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Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別..."
(Created page with "== 厄咒加儂 ==")
(Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別...")
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== 厄咒加儂 ==  
== 厄咒加儂 ==  


Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParam/GeneralParamList|GeneralParamList]]) and blight defeat flags.
厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。
具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別的加儂決定的。


<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4

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