Difficulty scaling/zh: Difference between revisions

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Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西..."
(Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
(Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
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它會用各種表格跟各種經驗值計算武器或敵人要升級多少。
它會用各種表格跟各種經驗值計算武器或敵人要升級多少。


All flags that are referenced in the configuration file are of the form <code>Defeated_%s_Num</code>, but technically the configuration format allows for other flags to be specified.
遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西來計算經驗值。


Interestingly, the game calculates a single point value based on the kill counter flags but calculates two separate values for weapons and enemies with two different multipliers. This format makes it possible to easily change the scaling.
Interestingly, the game calculates a single point value based on the kill counter flags but calculates two separate values for weapons and enemies with two different multipliers. This format makes it possible to easily change the scaling.

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