Difficulty scaling/zh: Difference between revisions

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Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過..."
(Created page with "經驗值不夠則維持原升級(不會降級)。")
(Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
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經驗值不夠則維持原升級(不會降級)。
經驗值不夠則維持原升級(不會降級)。


For example, 0 ('None') doesn't mean a weapon will never receive a modifier. It just means that the developers haven't forced the weapon to spawn with a blue/yellow modifier. If scaling requirements are satisfied, the weapon will receive blue or yellow modifiers.
換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了,
而是遊戲開發者有意給玩家最低等級的武器。
只要玩家的經驗值高過某個門檻,就會得到 Blue 藍標加成,再高一點 Yellow 黃標加成。


== Scaling algorithm ==  
== Scaling algorithm ==  

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