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(Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。") |
(Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你...") |
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由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。 | 由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。 | ||
遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 [[#Ecosystem::LevelSensor::calculatePoints]] 計算你的經驗值。不同的怪會給你不同的經驗,表格存在這裡 [[#Ecosystem::LevelSensor::loadByml]]. | |||
The subsystem provides two functions ([[Difficulty scaling#Ecosystem::LevelSensor::scaleWeapon|<code>scaleWeapon</code>]] and [[Difficulty scaling#Ecosystem::LevelSensor::scaleActor|<code>scaleActor</code>]]) that may be called when a weapon or enemy actor is created. | The subsystem provides two functions ([[Difficulty scaling#Ecosystem::LevelSensor::scaleWeapon|<code>scaleWeapon</code>]] and [[Difficulty scaling#Ecosystem::LevelSensor::scaleActor|<code>scaleActor</code>]]) that may be called when a weapon or enemy actor is created. |