Escape Ganon glitch/zh: Difference between revisions

Jump to navigation Jump to search
Created page with "一旦遊戲到了對戰加儂的階段,玩家就不能再存檔,也不能用減號傳送。"
(Created page with "=== 存擋、傳送、消磨時間、進入神廟 ===")
(Created page with "一旦遊戲到了對戰加儂的階段,玩家就不能再存檔,也不能用減號傳送。")
Line 8: Line 8:
=== 存擋、傳送、消磨時間、進入神廟 ===
=== 存擋、傳送、消磨時間、進入神廟 ===


It is well known that it is impossible to save or warp when fighting Calamity or Dark Beast Ganon. However, this state normally doesn't persist across save reloads. So why is saving or warping prohibited even after loading a save?
一旦遊戲到了對戰加儂的階段,玩家就不能再存檔,也不能用減號傳送。


This is because of the ''LastBossGanonBeastGenerateFlag'' flag, which is set right before Link is warped to Hyrule Field to face Dark Beast Ganon. It is used to spawn Dark Beast Ganon (as the name indicates); however a side effect is that any time a save with this flag set is loaded, the game automatically sets the ''SaveProhibition'', ''WarpProhibition'', ''KillTimeProhibition'' and ''EnterDungeonProhibition'' flags. These flags do exactly what you'd expect: block saving, warping, passing time and entering shrines.
This is because of the ''LastBossGanonBeastGenerateFlag'' flag, which is set right before Link is warped to Hyrule Field to face Dark Beast Ganon. It is used to spawn Dark Beast Ganon (as the name indicates); however a side effect is that any time a save with this flag set is loaded, the game automatically sets the ''SaveProhibition'', ''WarpProhibition'', ''KillTimeProhibition'' and ''EnterDungeonProhibition'' flags. These flags do exactly what you'd expect: block saving, warping, passing time and entering shrines.
translator
745

edits

Navigation menu