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nested EMTR, some more info about TEXA and PRMA
imported>Locke
imported>Locke
(nested EMTR, some more info about TEXA and PRMA)
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Each node in an array's tree structure is made up of a header and three optional sections.
Each node in an array's tree structure is made up of a header and three optional sections.
* Binary data
* Binary data
* Attribute nodes{{check}}
* Child nodes
* Child nodes
* Attribute nodes{{check}}


=== Node Header Structure ===
=== Node Header Structure ===
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|}
|}


Emitters can also have any number of attribute nodes (e.g. CADP, CSDP, FCSF), the purpose of which is currently unknown.
Emitters can also have any number of attribute nodes (e.g. CADP, CSDP, FCSF), the purpose of which is currently unknown, as well as child emitter nodes.


=== Textures (TEXA) ===
=== Textures (TEXA) ===
The Texture Array (TEXA) contains any number of Textures (TEXR), with each texture containing a single{{check}} GX2 Texture Block (GX2B).
The Texture Array (TEXA) contains any number of Textures (TEXR), with each texture containing a single GX2 Texture Block (GX2B). The TEXA tree is flattened such that all TEXR nodes appear first, followed by all of their child GX2B nodes.


=== (PRMA) ===
=== (PRMA) ===
The PRMA{{check}} contains any number of PRIM{{check}} nodes.


=== Shaders (SHDA) ===
=== Shaders (SHDA) ===
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