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→Contents: IsEventAssociated and IsOneTrigger
imported>Leoetlino (→Contents: If any key is found, the game will stop parsing the rest of the file.) |
imported>Leoetlino (→Contents: IsEventAssociated and IsOneTrigger) |
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| IsEventAssociated || bool || Is associated with an event{{check}} | | IsEventAssociated || bool || Is associated with an event. If set, GameDataMgr will set the "need gimmick reset" flag (which is ignored in release builds?{{check}}) after any update. Ignored for non-boolean flags{{check}} | ||
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| IsOneTrigger || bool || | | IsOneTrigger || bool || Whether the flag can only be updated once. More specifically: If true, TriggerParam will not allow updates to the flag if its value is different from the initial value. | ||
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| IsProgramReadable || bool || Whether the flag can be read by the game | | IsProgramReadable || bool || Whether the flag can be read by the game |