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→TimeMgr::calc
imported>Leoetlino |
imported>Leoetlino |
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* [[#Midnight checks]]. | * [[#Midnight checks]]. | ||
* '''Update time of day''': | * '''Update time of day''': there are several possible update modes. In most cases, the update mode is 0. | ||
{|class="wikitable" | |||
! Mode !! Description | |||
|- | |||
| 0 || If Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene): | |||
* Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second. | |||
* If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks. | |||
* If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated. | |||
* The Blood Moon timer is updated too. | |||
|- | |||
| 1, 13, 35 || Freeze time to 04:00 | |||
|- | |||
| 2, 14 || Freeze time to 05:00 | |||
|- | |||
| 3, 16, 36 || Freeze time to 07:00 | |||
|- | |||
| 4, 19, 37 || Freeze time to 10:00 | |||
|- | |||
| 5, 26, 39 || Freeze time to 17:00 | |||
|- | |||
| 6, 28, 40 || Freeze time to 19:00 | |||
|- | |||
| 7, 30, 41 || Freeze time to 21:00 | |||
|- | |||
| 8, 11 || Freeze time to 02:00 | |||
|- | |||
| 9, 42 || Freeze time to 00:00 | |||
|- | |||
| 10 || Freeze time to 01:00 | |||
|- | |||
| 12 || Freeze time to 03:00 | |||
|- | |||
| 15 || Freeze time to 06:00 | |||
|- | |||
| 17 || Freeze time to 08:00 | |||
|- | |||
| 18 || Freeze time to 09:00 | |||
|- | |||
| 20 || Freeze time to 11:00 | |||
|- | |||
| 21 || Freeze time to 12:00 | |||
|- | |||
| 22, 38 || Freeze time to 13:00 | |||
|- | |||
| 23 || Freeze time to 14:00 | |||
|- | |||
| 24 || Freeze time to 15:00 | |||
|- | |||
| 25 || Freeze time to 16:00 | |||
|- | |||
| 27 || Freeze time to 18:00 | |||
|- | |||
| 29 || Freeze time to 20:00 | |||
|- | |||
| 31 || Freeze time to 22:00 | |||
|- | |||
| 32 || Freeze time to 23:00 | |||
|- | |||
| 34 || | |||
* Add (0.0083333 * elapsed frames) to the Time of Day timer. | |||
* If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer. | |||
'''Note''': The blood moon timer is never updated, and the current value is not checked either in this state. | |||
|} | |||
* Update the [[#Day/night time flag]], the [[#Time division, IsMorning, IsNoon, etc.]] | * Update the [[#Day/night time flag]], the [[#Time division, IsMorning, IsNoon, etc.]] |