WorldMgr: Difference between revisions
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→TimeMgr::calc
imported>Leoetlino |
imported>Leoetlino |
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** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second. | ** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second. | ||
** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks. | ** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs midnight checks. | ||
** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. | ** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated. | ||
** The Blood Moon timer is updated too. | ** The Blood Moon timer is updated too. | ||