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imported>Leoetlino
imported>Leoetlino
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* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
* If both [[Demo]]103_0 and Demo997_0 have not been played, time of day is reset to 78.75 (05:15).
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* If [[AIDef:Action/AdvanceTime]] or anything else that changes time of day was called, the actual time is updated at this moment.
* Blood Moon schedule checks (see below).
* "New day" checks (see below).


* '''Update time of day''': if Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene):
* '''Update time of day''': if Demo103_0 or Demo997_0 have been played, and if there is no active event (cutscene):
** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second.
** Add (0.0083333 * elapsed frames) to the Time of Day timer. Effectively, this means that 1 in-game minute = 1 real-life second.
** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs blood moon schedule checks. See below.
** If the timer is >= 360.0, which means that a day has passed, the game subtracts 360 from the timer and then performs "new day" checks. See below.
** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00.
** If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00.
** The Blood Moon timer is updated too.
** The Blood Moon timer is updated too.
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