Blood moon: Difference between revisions

Jump to navigation Jump to search
imported>Leoetlino
imported>Leoetlino
Line 36: Line 36:
|}
|}


A panic moon causes enemies and other respawnable objects to respawn since it calls [https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json&params=1&entry=Demo011_0&node=Event3 Demo011_0] just like the regular blood moon code. The demo contains a call to OffWaitRevival, which appears to be what actually resets the revival flags.
A panic moon causes enemies and other respawnable objects to respawn since it calls [https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json&params=1&entry=Demo011_0&node=Event3 Demo011_0] just like the regular blood moon code. The demo contains a call to [[AIDef:Action/EventOffWaitRevivalAction]] (OffWaitRevival), which appears to be what actually resets the revival flags.


== Inhibitors ==
== Inhibitors ==
Anonymous user

Navigation menu