AIDef:Action/GuardianChargeBeam: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
}} | }} | ||
Waits until the configured amount of frames have elapsed. | |||
== Init function == | |||
<source lang="c++"> | |||
void __fastcall AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this) | |||
{ | |||
float* time = this->pTime; | |||
this->elapsedTime = 0.0; | |||
this->chargeTime = *time; | |||
if ( aoc2::sInstance | |||
&& aoc2::sInstance->hardModeEnabledFlag & 1 | |||
&& aoc2::sInstance->aocFlags & 0x40 | |||
&& !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) ) // probability is 20% | |||
{ | |||
this->chargeTime = *this->pTimeRand + this->chargeTime; | |||
} | |||
} | |||
</source> | |||
== StaticInstParams == | == StaticInstParams == |