Binary loop asset list: Difference between revisions
Jump to navigation
Jump to search
no edit summary
imported>Leoetlino (Created page with "<onlyinclude>A '''binary loop asset list''' (<code>blal</code>) contains a list of looping audio resource names{{check}}. It is read by the aal library<ref>aal::LoopAssetL...") |
imported>Leoetlino No edit summary |
||
Line 14: | Line 14: | ||
| 0xc || u32[num_entries] || Array of CRC32 hashes of asset names | | 0xc || u32[num_entries] || Array of CRC32 hashes of asset names | ||
|} | |} | ||
== Usage in ''Breath of the Wild'' == | |||
=== Sound/LoopAssetList.blal === | |||
{{resloc|locations=[[Bootup.pack]]|path=Sound/LoopAssetList.blal}} | |||
A standard loop asset list can be found in Sound/. It is loaded in Sound::init (called from ksys::InitializeApp) and afterwards only used indirectly by SoundLink. | |||
<references/> | <references/> | ||
[[Category:File formats]] | [[Category:File formats]] |