Project:Help wanted: Difference between revisions

Jump to navigation Jump to search
imported>Leoetlino
No edit summary
imported>Leoetlino
Line 41: Line 41:


=== The Blood Moon ===
=== The Blood Moon ===
* How do Blood Moons work?
{{lta|link=Blood moon}}
**The regular, scheduled Blood Moons
How do Blood Moons work? It is now well known that scheduled Blood Moons are based on a timer, and that (surprise!) [[WorldMgr]] is the thing that is responsible for keeping track of the schedule. However, what are the exact conditions that stop this timer?
**:It is now well known that scheduled Blood Moons are based on a timer, and that (surprise!) [[WorldMgr]] is the thing that is responsible for keeping track of the schedule. However, what are the exact conditions that stop this timer?
 
**:Note that a common misconception is that blood moons help clear memory after the player kills too many enemies. This is however total nonsense, because enemy kill flags are just GameData flags, and ''all'' GameData flags are loaded at bootup and stay in memory forever<ref>The game never loads Bootup.pack again so it cannot possibly be unloading flags. Not to mention that it'd be ridiculously inefficient.</ref>.
(Panic Blood Moons are well understood now.)
**The Panic Blood Moons
**:A common idea is that they happen when the game's memory is full. Is this actually the only condition?


=== The Master Cycle Zero's speed ===
=== The Master Cycle Zero's speed ===
Anonymous user

Navigation menu