Help:Setting up tools: Difference between revisions
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→Tools: simplify page by removing setup instructions / usage; just link to the tool pages
imported>Leoetlino (→Python) |
imported>Leoetlino (→Tools: simplify page by removing setup instructions / usage; just link to the tool pages) |
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=== Yaz0 === | === Yaz0 === | ||
Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | ||
=== AAMP === | === AAMP === | ||
[[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | [[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | ||
Note: Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | |||
=== BYML === | === BYML === | ||
[[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | [[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | ||
=== BFRES === | === BFRES === | ||
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[[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes). | [[BFEVFL]] is used for in-game events (which includes things like talking to people and also full-blown cutscenes). | ||
{{ | Use {{ltool|EventEditor}} to edit event flowcharts. | ||
=== RSTB === | === RSTB === | ||
[[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}. | [[ResourceSizeTable.product.rsizetable]] (known as the RSTB) contains sizes for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The recommended tool for manipulating the RSTB is {{ltool|rstb}}. | ||
=== SARC === | === SARC === | ||
[[SARC]] archives contain collections of other files and folders, like .zip folders. | [[SARC]] archives contain collections of other files and folders, like .zip folders. | ||
{{ | Use {{ltool|sarc}} to create or modify archives. | ||
=== Map units === | === Map units === |