Help:Setting up tools: Difference between revisions
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== Tools == | == Tools == | ||
=== Yaz0 === | === Yaz0 === | ||
Many files in the game are compressed with [[Yaz0]]. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | Many files in the game are compressed with the [[Yaz0]] format. Compressed files generally have the letter <code>s</code> prefixed to their file extension. Use {{ltool|wszst}} to compress or decompress these files. | ||
{{tool section|rec_tool=wszst}} | {{tool section|rec_tool=wszst}} | ||
=== AAMP === | === AAMP === | ||
AAMP is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | [[AAMP]] is used for configuration files, such as [[actor parameters]], the [[normal.bwinfo|world configuration (climate, lighting, ...)]], etc. Convert them to an editable format (and back) with {{ltool|aamp}}. | ||
{{tool section|rec_tool=aamp}} | {{tool section|rec_tool=aamp}} | ||
Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | Unlike most other files, AAMP files are exactly the same on both Wii U and Switch. | ||
=== BYML === | === BYML === | ||
BYML files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | [[BYML]] files contain game parameters for [[actor]]s, [[map unit]]s, etc. Convert them to an editable format (and back) with {{ltool|byml-v2}}. | ||
{{tool section|rec_tool=byml-v2}} | {{tool section|rec_tool=byml-v2}} | ||
=== BFRES === | === BFRES === |