Map unit: Difference between revisions
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=== Map unit binary === | === Map unit binary === | ||
In ''Breath of the Wild'', map units are stored in a binary format and given the ''mubin'' (Map Unit Binary) file extension | In ''Breath of the Wild'', map units are stored in a binary format and given the ''mubin'' (Map Unit Binary) file extension. All map object IDs are replaced with CRC32 hashes as a space optimisation. [[BYML]] is used as the serialisation format. | ||
Map units can be found in the [[Content/Map|Map]] content directory, and use the following naming convention: <code>Map/%s/%s/%s%s.mubin</code> (map type, map name, map name, suffix). | |||
Despite the file extension, Map/%s/Location.mubin and Map/%s/LazyTraverseList.mubin are not actually map units. | Despite the file extension, Map/%s/Location.mubin and Map/%s/LazyTraverseList.mubin are not actually map units. |