Content/Local: Difference between revisions

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{{NoRstb|recursive=1}}
{{NoRstb|recursive=1}}
<onlyinclude>
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>
</onlyinclude>
 
== Contents ==
== Contents ==
Note that because this directory does not actually exist, the following list might be incomplete.
=== System/RegionLangMask.txt ===
=== System/RegionLangMask.txt ===
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U. Unused in release versions.
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U.


=== Actor/ActorInfo.product.byml ===
=== Actor/ActorInfo.product.byml ===
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] is loaded from ''Local/ActorInfo.product.byml''.


In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
[[Category: Content (BotW)]]
[[Category: Content (BotW)]]

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