ResourceSizeTable.product.rsizetable: Difference between revisions
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m
ResourceSizeTable.product.rsizetable (view source)
Revision as of 23:02, 21 September 2018
, 6 years ago→Checks
imported>Leoetlino (reverted because the RSTB *is* listed in the resource size table) |
imported>Leoetlino m (→Checks) |
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Line 56: | Line 56: | ||
* VfxResourceMgr, when loading Effect/%s.esetlist files: must not be zero. | * VfxResourceMgr, when loading Effect/%s.esetlist files: must not be zero. | ||
* bfres loading code at 0x7100FE3978 (v1.5.0): unclear, but must not be zero. It appears to check whether the file size listed in the RSTB is larger than the heap size. | * bfres loading code at 0x7100FE3978 (v1.5.0): unclear, but must not be zero. It appears to check whether the file size listed in the RSTB is larger than the heap size. | ||
* res::ResourceMgrTask::getHeapSizeForResLoad (0x710120BDE0 in v1.5.0): called during resource load.< | * res::ResourceMgrTask::getHeapSizeForResLoad (0x710120BDE0 in v1.5.0): called during resource load. | ||
<source lang="c++"> | |||
constant = 0x128 + 0x40; | constant = 0x128 + 0x40; | ||
if (auto* entry_factory = dynamic_cast<res::EntryFactoryBase*>(factory)) | if (auto* entry_factory = dynamic_cast<res::EntryFactoryBase*>(factory)) | ||
Line 68: | Line 69: | ||
else | else | ||
out->readHeapSize = (unsigned int)(float)(loadDataAlignment + totalSize + sizeof(void*)); | out->readHeapSize = (unsigned int)(float)(loadDataAlignment + totalSize + sizeof(void*)); | ||
</ | </source> | ||
* 0x7100FE1630 (v1.5.0): unclear. If the file is loaded by the resource memory or loading thread, or if the file size listed in the RSTB is larger than a TempResourceLoader field, the game prints: "Texture archive size: %u MB" (translated from Japanese). | * 0x7100FE1630 (v1.5.0): unclear. If the file is loaded by the resource memory or loading thread, or if the file size listed in the RSTB is larger than a TempResourceLoader field, the game prints: "Texture archive size: %u MB" (translated from Japanese). | ||