ResourceSizeTable.product.rsizetable: Difference between revisions
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ResourceSizeTable.product.rsizetable (view source)
Revision as of 16:01, 10 September 2018
, 6 years agoreverted because the RSTB *is* listed in the resource size table
imported>Leoetlino m (Reverted edits by BravelyPeculiar (talk) to last revision by Leoetlino) |
imported>Leoetlino (reverted because the RSTB *is* listed in the resource size table) |
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* 0x7100FE1630 (v1.5.0): unclear. If the file is loaded by the resource memory or loading thread, or if the file size listed in the RSTB is larger than a TempResourceLoader field, the game prints: "Texture archive size: %u MB" (translated from Japanese). | * 0x7100FE1630 (v1.5.0): unclear. If the file is loaded by the resource memory or loading thread, or if the file size listed in the RSTB is larger than a TempResourceLoader field, the game prints: "Texture archive size: %u MB" (translated from Japanese). | ||
== Editing == | |||
The resource size table must be edited when making game files larger than they originally were, in order to avoid crashes. It can be edited using [https://github.com/leoetlino/rstb <code>rstb</code> (and <code>rstbtool</code>)]. | |||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] | ||
[[Category:File formats]] | [[Category:File formats]] |