Resource system: Difference between revisions

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(→‎Memory allocation: parent heap)
imported>Leoetlino
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If the file device is set to the AoC file device, <code>Aoc/0010/</code> will be prepended to the [[canonical resource path]]. This is done to avoid conflicts between the base and AoC versions of a resource. '''Warning:''' the AoC file device is not always set when loading resources from AoC archives. This is the case for the model and [[ActorParam]] code. Conversely, the AoC device is sometimes set even when it is unnecessary.
If the file device is set to the AoC file device, <code>Aoc/0010/</code> will be prepended to the [[canonical resource path]]. This is done to avoid conflicts between the base and AoC versions of a resource. '''Warning:''' the AoC file device is not always set when loading resources from AoC archives. This is the case for the model and [[ActorParam]] code. Conversely, the AoC device is sometimes set even when it is unnecessary.


==== AoC with the Aoc/0010 prefix ====
==== Cases where the AoC file device is used ====
{{Empty section}}
If AoC version 0x200 or higher is installed and if the canonical resource name (without the <code>Aoc/0010/</code> prefix) matches any of the below patterns:
* Terrain/A/AocField*
* Pack/DungeonNNN.pack with NNN > 119
* UI/StaffRollDLC/*
* Map/MainField/* (if Pack/AocMainField.pack was loaded successfully)
* Map/MainFieldDungeon/*
* Map/AocField/*
* Map/CDungeon/* (for DungeonNNN with NNN > 119)
* Physics/StaticCompound/AocField/*
* Physics/StaticCompound/MainFieldDungeon/*
* Physics/StaticCompound/CDungeon/* (for DungeonNNN with NNN > 119)
* Movie/Demo6*
* Game/AocField/*
* NavMesh/AocField/*
* NavMesh/MainFieldDungeon/*
* NavMesh/CDungeon/* (for DungeonNNN with NNN > 119)
* Physics/TeraMeshRigidBody/AocField/*
* Voice/{language}/Stream_Demo600_0/Demo600_0_000.bfstm


== Memory allocation ==
== Memory allocation ==
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