autopatrol, editnews
201
edits
m (Add vanilla values to LiftType) |
(→Liftable: Several descriptions) |
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Line 3,083: | Line 3,083: | ||
|LiftType | |LiftType | ||
|str32 | |str32 | ||
|Existing vanilla values are: Ice, SnowBall, Rock, MeatRock, Barrel, HideBarrel, Pot, Pot_S, Pot_M, Pot_L, Pot_LL, Kokko, Beamos, ElectricBall, ElectricBox, AncientBall, Giant_Bone_Eye, Bokoblin_Bone, Moriblin_Bone, Lizalfos_Bone, Lynel_Bone, Bottle_Letter, Pouch, Square_Bomb, Sphere_Bomb | |Determines which animation to use when lifting this actor. Can accept arbitrary values, so long as those values are reflected in Link's [[Bas|.bas]] files. Existing vanilla values are: Ice, SnowBall, Rock, MeatRock, Barrel, HideBarrel, Pot, Pot_S, Pot_M, Pot_L, Pot_LL, Kokko, Beamos, ElectricBall, ElectricBox, AncientBall, Giant_Bone_Eye, Bokoblin_Bone, Moriblin_Bone, Lizalfos_Bone, Lynel_Bone, Bottle_Letter, Pouch, Square_Bomb, Sphere_Bomb | ||
| | | | ||
|- | |- | ||
Line 3,093: | Line 3,093: | ||
|ThrownRotSpd | |ThrownRotSpd | ||
|vec3 | |vec3 | ||
| | |Rotational speed when thrown, on each axis. Independent of physics factors (e.g. wind, bouncing) | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|LiftPosOffset | |LiftPosOffset | ||
|vec3 | |vec3 | ||
| | |Positional offset when lifted. Negative Y values move the model closer to Link's head, positive Z values move it in front of Link, etc. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|LiftRotOffset | |LiftRotOffset | ||
|vec3 | |vec3 | ||
| | |Rotational offset when lifted. Follows normal rotation rules. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
|LiftRotFrame | |LiftRotFrame | ||
|int | |int | ||
| | |Frame of the lift animation during which to perform the LiftRotation. | ||
|10 | |10 | ||
|- | |- | ||
Line 3,128: | Line 3,128: | ||
|PutPosOffset | |PutPosOffset | ||
|vec3 | |vec3 | ||
| | |Positional offset when placed on the ground (not when thrown). Follow the same positional rules as LiftPosOffset. | ||
|Vec3(x=0.0, y=0.0, z=0.5) | |Vec3(x=0.0, y=0.0, z=0.5) | ||
|- | |- | ||
|PutRotOffset | |PutRotOffset | ||
|vec3 | |vec3 | ||
| | |Rotational offset when placed on the ground (not when thrown). Follows normal rotation rules. | ||
|Vec3(x=0.0, y=0.0, z=0.0) | |Vec3(x=0.0, y=0.0, z=0.0) | ||
|- | |- | ||
Line 3,163: | Line 3,163: | ||
|DisableFreezeLift | |DisableFreezeLift | ||
|bool | |bool | ||
| | |Thaw the actor when lifting, if it is frozen. | ||
|False | |False | ||
|- | |- | ||
|DisableBurnLift | |DisableBurnLift | ||
|bool | |bool | ||
| | |Put out the actor when lifting, if it is on fire. | ||
|False | |False | ||
|- | |- |