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→‎Liftable: Several descriptions
m (Add vanilla values to LiftType)
(→‎Liftable: Several descriptions)
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|LiftType
|LiftType
|str32
|str32
|Existing vanilla values are: Ice, SnowBall, Rock, MeatRock, Barrel, HideBarrel, Pot, Pot_S, Pot_M, Pot_L, Pot_LL, Kokko, Beamos, ElectricBall, ElectricBox, AncientBall, Giant_Bone_Eye, Bokoblin_Bone, Moriblin_Bone, Lizalfos_Bone, Lynel_Bone, Bottle_Letter, Pouch, Square_Bomb, Sphere_Bomb
|Determines which animation to use when lifting this actor. Can accept arbitrary values, so long as those values are reflected in Link's [[Bas|.bas]] files. Existing vanilla values are: Ice, SnowBall, Rock, MeatRock, Barrel, HideBarrel, Pot, Pot_S, Pot_M, Pot_L, Pot_LL, Kokko, Beamos, ElectricBall, ElectricBox, AncientBall, Giant_Bone_Eye, Bokoblin_Bone, Moriblin_Bone, Lizalfos_Bone, Lynel_Bone, Bottle_Letter, Pouch, Square_Bomb, Sphere_Bomb
|
|
|-
|-
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|ThrownRotSpd
|ThrownRotSpd
|vec3
|vec3
| -
|Rotational speed when thrown, on each axis. Independent of physics factors (e.g. wind, bouncing)
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|LiftPosOffset
|LiftPosOffset
|vec3
|vec3
| -
|Positional offset when lifted. Negative Y values move the model closer to Link's head, positive Z values move it in front of Link, etc.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|LiftRotOffset
|LiftRotOffset
|vec3
|vec3
| -
|Rotational offset when lifted. Follows normal rotation rules.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
|LiftRotFrame
|LiftRotFrame
|int
|int
| -
|Frame of the lift animation during which to perform the LiftRotation.
|10
|10
|-
|-
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|PutPosOffset
|PutPosOffset
|vec3
|vec3
| -
|Positional offset when placed on the ground (not when thrown). Follow the same positional rules as LiftPosOffset.
|Vec3(x=0.0, y=0.0, z=0.5)
|Vec3(x=0.0, y=0.0, z=0.5)
|-
|-
|PutRotOffset
|PutRotOffset
|vec3
|vec3
| -
|Rotational offset when placed on the ground (not when thrown). Follows normal rotation rules.
|Vec3(x=0.0, y=0.0, z=0.0)
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|-
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|DisableFreezeLift
|DisableFreezeLift
|bool
|bool
| -
|Thaw the actor when lifting, if it is frozen.
|False
|False
|-
|-
|DisableBurnLift
|DisableBurnLift
|bool
|bool
| -
|Put out the actor when lifting, if it is on fire.
|False
|False
|-
|-
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