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(Created page with "物件重生") |
(Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於...") |
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''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。 | |||
GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not. | GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not. |