Page history
22 February 2023
11 February 2023
2 February 2023
1 February 2023
12 July 2022
Corrected the changed description of the bool evaluator
Added notes for Hold Event 25
+109
fixed a typo in HE TypeIndex 22
+1
Added two new TypeIndices for Hold Events.
+189
Edited description for trigger event 28
−107
Added Hold Event 14, my favoritest hold event I ever found. Basically gives link invincibility frames. Very exciting.
+87
Clarification - original wording implied a value of 0 was coerced to true
m+51
Added to the definition of the Bool Selector.
+35
11 July 2022
Added a new unknown bit index. 15, has something to do with shields and locking on
+151
References and uniformity of presented info
m+47
Added BitIndex 17.
+50
Added a new trigger event. TypeIndex 29
+61
7 July 2022
6 July 2022
TriggerEvent TypeIndex 0 - Remove outdated information
m−90
Added a definition for HoldEvent TypeIndex 0.
+158
fixed a typo in description of holdevent typeindex 49
m+4
Added a new typeindex to hold events and correct the function of typeindex 0 for trigger events.
m+347
24 May 2022
9 January 2022
Grammar fix
m−8
Add TimeSelector info
+257
Fix integer limit info for GenerationSelector
−24
Update GenerationSelector
m−5
Add GenerationSelector info
+272
Add Control type to all Selector and Blender TypeIndexes
+340
Add GrabTypeSelector info
+165
Add Control tag to ArrowSelector
m+5
8 January 2022
7 January 2022
Simplify EventFlagSelector description
m−116
Update ArmorSelector
m+40
Add more FrameCtrl parameters
+229
Update EventFlagSelector
+20
no edit summary
+1
Fix reference
−1
Add EventFlagSelector documentation
+510
Add AnmLoop parameter
+125
24 December 2021
HoldEvent TypeIndex2 updated.
+244
touching up my definition for holdevent 2
+12
Defined Hold Event Type Index 2
+155
23 December 2021
I've deduced that bitindex 38 determines whether a weapon is burning or not
+67
Fixed the original change to holdevent 0 to triggerevent 0 because i misread the file i was editing.
−76