Page history
11 May 2020
Created page with "Glisse ↑"
−3
Created page with "Visée rapide (arcs)"
+3
Created page with "Tirs x 5"
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Created page with "Tirs x N (arcs)"
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Created page with "Distance lancers ↑"
+10
Created page with "Durabilité ↑"
+2
Created page with "Attaque ↑"
+2
Created page with "Aucun"
+1
Created page with "Valeur qui est utilisée pour l'effet bonus"
−12
Created page with "=== Valeurs de bonus ==="
+4
Created page with "Jaune"
−1
Created page with "Bleu/blanc"
Created page with "Coup de grâce"
+2
Created page with "Bleu/blanc et jaune"
−2
Created page with "Garde ↑"
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Created page with "Jaune"
−1
Created page with "Glisse ↑"
−3
Created page with "Jaune"
−1
Created page with "Visée rapide (arcs)"
+3
Created page with "Jaune"
−1
Created page with "Tirs x N (arcs)"
−8
Created page with "Jaune"
−1
no edit summary
−3
no edit summary
−3
Created page with "Distance lancers ↑"
+10
Created page with "Bleu/blanc et jaune"
−2
Created page with "Durabilité ↑↑"
+5
Created page with "Bleu/blanc et jaune"
−2
Created page with "Attaque ↑↑"
+5
Created page with "Disponible pour les paliers"
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+2
Created page with "== Types de bonus =="
+1
Created page with "== Bonus des armes =="
+1
Created page with "== Armes =="
−2
Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..."
−128
Created page with "== Inhibiteurs du nivellement =="
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Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable."
+42
Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
+108
Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir."
+18
Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..."
+59
Created page with "Nivellement de la difficulté"
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