AIDef:Action/SiteBossSpearBlownOff

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SiteBossSpearBlownOff
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
DownTimeAtLater Int
ForceRecoverDist Vec3
ForceRecoverOffset Vec3
AddForceRecoverTime Int
IsRemoveCharacterController Bool
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

ふっとび (SiteBossSpear, ふっとび_0)

Name Value
DownTimeAtLater 300
ForceRecoverDist Vec3(x=200.0, y=16.0, z=28.0)
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=0.0)
AddForceRecoverTime 0
IsRemoveCharacterController False
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName DownWait
Time 300
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 600
IsWaitAS False
ForceFinishTime 240
StableASName DownWait
IsItemDrop False
OnGroundDownTime 600
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate False
StartUpdateFriction -1

ふっとび (SiteBossSpearCastle, ふっとび_0)

Name Value
DownTimeAtLater 300
ForceRecoverDist Vec3(x=40.0, y=30.0, z=40.0)
ForceRecoverOffset Vec3(x=0.0, y=-2.0, z=8.0)
AddForceRecoverTime 0
IsRemoveCharacterController False
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName DownWait
Time 300
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 600
IsWaitAS False
ForceFinishTime 240
StableASName DownWait
IsItemDrop False
OnGroundDownTime 600
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1

ふっとび (SiteBossSpearR, ふっとび_0)

Name Value
DownTimeAtLater 300
ForceRecoverDist Vec3(x=200.0, y=16.0, z=28.0)
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=0.0)
AddForceRecoverTime 0
IsRemoveCharacterController False
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName DownWait
Time 300
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 600
IsWaitAS False
ForceFinishTime 240
StableASName DownWait
IsItemDrop False
OnGroundDownTime 600
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate False
StartUpdateFriction -1

ふっとび (SiteBossSpearR, ふっとび_1)

Name Value
DownTimeAtLater 0
ForceRecoverDist Vec3(x=200.0, y=16.0, z=28.0)
ForceRecoverOffset Vec3(x=0.0, y=0.0, z=0.0)
AddForceRecoverTime 0
IsRemoveCharacterController False
AddTime 0
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName DownWait
Time 120
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 90
IsWaitAS False
ForceFinishTime 240
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate False
StartUpdateFriction -1