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MoveByAnimeDrivenAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 ベッドから起きる (NpcHearts, Action1)
- 2.2 ベッドから起きる (NpcHearts, Sleep)
- 2.3 ベッドから起きる (NpcHearts, Wander)
- 2.4 起きる (NpcHearts, Action1)
- 2.5 起きる (NpcHearts, Sleep)
- 2.6 起きる (NpcHearts, Wander)
- 2.7 後行動 (NpcHearts, 逃走)
- 2.8 後行動 (NpcHearts, 逃走_0)
- 2.9 後行動 (NpcHearts, 逃走_1)
- 2.10 先行動 (NpcHearts, 潜る)
- 2.11 浮き上がる (NpcHearts, 逃げる)
- 2.12 浮き上がる (NpcHearts, 逃走)
- 2.13 ベッドから起きる (NpcRunner, Action1)
- 2.14 ベッドから起きる (NpcRunner, Sleep)
- 2.15 ベッドから起きる (NpcRunner, Wander)
- 2.16 起きる (NpcRunner, Action1)
- 2.17 起きる (NpcRunner, Sleep)
- 2.18 起きる (NpcRunner, Wander)
- 2.19 後行動 (NpcRunner, 逃走)
- 2.20 後行動 (NpcRunner, 逃走_0)
- 2.21 後行動 (NpcRunner, 逃走_1)
- 2.22 先行動 (NpcRunner, 潜る)
- 2.23 浮き上がる (NpcRunner, 逃げる)
- 2.24 浮き上がる (NpcRunner, 逃走)
- 2.25 でてくる (ZoraHeroRelicBattle, 水中ワープ)
- 2.26 もぐる (ZoraHeroRelicBattle, 水中ワープ)
- 2.27 ベッドから起きる (Npc, Action1)
- 2.28 ベッドから起きる (Npc, Sleep)
- 2.29 ベッドから起きる (Npc, Wander)
- 2.30 起きる (Npc, Action1)
- 2.31 起きる (Npc, Sleep)
- 2.32 起きる (Npc, Wander)
- 2.33 後行動 (Npc, 逃走)
- 2.34 後行動 (Npc, 逃走_0)
- 2.35 後行動 (Npc, 逃走_1)
- 2.36 先行動 (Npc, 潜る)
- 2.37 浮き上がる (Npc, 逃げる)
- 2.38 浮き上がる (Npc, 逃走)
- 2.39 ベッドから起きる (NpcTripMaster, Action1)
- 2.40 ベッドから起きる (NpcTripMaster, Sleep)
- 2.41 ベッドから起きる (NpcTripMaster, Wander)
- 2.42 起きる (NpcTripMaster, Action1)
- 2.43 起きる (NpcTripMaster, Sleep)
- 2.44 起きる (NpcTripMaster, Wander)
- 2.45 後行動 (NpcTripMaster, 逃走)
- 2.46 後行動 (NpcTripMaster, 逃走_0)
- 2.47 後行動 (NpcTripMaster, 逃走_1)
- 2.48 先行動 (NpcTripMaster, 潜る)
- 2.49 浮き上がる (NpcTripMaster, 逃げる)
- 2.50 浮き上がる (NpcTripMaster, 逃走)
- 2.51 アンカー接近 (Npc_Gerudo_Queen, Action5)
- 2.52 ベッドから起きる (Npc_Gerudo_Queen, Action1)
- 2.53 ベッドから起きる (Npc_Gerudo_Queen, Sleep)
- 2.54 ベッドから起きる (Npc_Gerudo_Queen, Wander)
- 2.55 起きる (Npc_Gerudo_Queen, Action1)
- 2.56 起きる (Npc_Gerudo_Queen, Sleep)
- 2.57 起きる (Npc_Gerudo_Queen, Wander)
- 2.58 後行動 (Npc_Gerudo_Queen, 逃走)
- 2.59 後行動 (Npc_Gerudo_Queen, 逃走_0)
- 2.60 後行動 (Npc_Gerudo_Queen, 逃走_1)
- 2.61 先行動 (Npc_Gerudo_Queen, 潜る)
- 2.62 浮き上がる (Npc_Gerudo_Queen, 逃げる)
- 2.63 浮き上がる (Npc_Gerudo_Queen, 逃走)
- 2.64 ベッドから起きる (NpcTravelerWarrior, Action1)
- 2.65 ベッドから起きる (NpcTravelerWarrior, Sleep)
- 2.66 ベッドから起きる (NpcTravelerWarrior, Wander)
- 2.67 起きる (NpcTravelerWarrior, Action1)
- 2.68 起きる (NpcTravelerWarrior, Sleep)
- 2.69 起きる (NpcTravelerWarrior, Wander)
- 2.70 後行動 (NpcTravelerWarrior, 逃走_0)
- 2.71 後行動 (NpcTravelerWarrior, 逃走_1)
- 2.72 先行動 (NpcTravelerWarrior, 潜る)
- 2.73 浮き上がる (NpcTravelerWarrior, 逃げる)
- 2.74 浮き上がる (NpcTravelerWarrior, 逃走)
- 2.75 後行動 (NpcTravelerRider, 逃走)
- 2.76 後行動 (NpcTravelerRider, 逃走_0)
- 2.77 後行動 (NpcTravelerRider, 逃走_1)
- 2.78 先行動 (NpcTravelerRider, 潜る)
- 2.79 浮き上がる (NpcTravelerRider, 逃げる)
- 2.80 浮き上がる (NpcTravelerRider, 逃走)
- 2.81 ベッドから起きる (Assassin, Action1)
- 2.82 ベッドから起きる (Assassin, Sleep)
- 2.83 ベッドから起きる (Assassin, Wander)
- 2.84 起きる (Assassin, Action1)
- 2.85 起きる (Assassin, Sleep)
- 2.86 起きる (Assassin, Wander)
- 2.87 後行動 (Assassin, 逃走)
- 2.88 後行動 (Assassin, 逃走_0)
- 2.89 後行動 (Assassin, 逃走_1)
- 2.90 先行動 (Assassin, 潜る)
- 2.91 浮き上がる (Assassin, 逃げる)
- 2.92 浮き上がる (Assassin, 逃走)
- 2.93 後行動 (NpcTravelerWarriorRider, 逃走_0)
- 2.94 後行動 (NpcTravelerWarriorRider, 逃走_1)
- 2.95 先行動 (NpcTravelerWarriorRider, 潜る)
- 2.96 浮き上がる (NpcTravelerWarriorRider, 逃げる)
- 2.97 浮き上がる (NpcTravelerWarriorRider, 逃走)
- 2.98 ベッドから起きる (NpcHorseReceptionist, Action1)
- 2.99 ベッドから起きる (NpcHorseReceptionist, Sleep)
- 2.100 ベッドから起きる (NpcHorseReceptionist, Wander)
- 2.101 起きる (NpcHorseReceptionist, Action1)
- 2.102 起きる (NpcHorseReceptionist, Sleep)
- 2.103 起きる (NpcHorseReceptionist, Wander)
- 2.104 後行動 (NpcHorseReceptionist, 逃走)
- 2.105 後行動 (NpcHorseReceptionist, 逃走_0)
- 2.106 後行動 (NpcHorseReceptionist, 逃走_1)
- 2.107 先行動 (NpcHorseReceptionist, 潜る)
- 2.108 浮き上がる (NpcHorseReceptionist, 逃げる)
- 2.109 浮き上がる (NpcHorseReceptionist, 逃走)
- 2.110 帰還 (GoronHeroDescendent, Root)
- 2.111 減速 (GoronHeroDescendent, Root)
- 2.112 着地 (GoronHeroDescendent, Root)
- 2.113 停止 (GoronHeroDescendent, Root)
- 2.114 ベッドから起きる (NpcStrangeBeacon2, Action1)
- 2.115 ベッドから起きる (NpcStrangeBeacon2, Sleep)
- 2.116 ベッドから起きる (NpcStrangeBeacon2, Wander)
- 2.117 起きる (NpcStrangeBeacon2, Action1)
- 2.118 起きる (NpcStrangeBeacon2, Sleep)
- 2.119 起きる (NpcStrangeBeacon2, Wander)
- 2.120 後行動 (NpcStrangeBeacon2, 逃走_0)
- 2.121 後行動 (NpcStrangeBeacon2, 逃走_1)
- 2.122 先行動 (NpcStrangeBeacon2, 潜る)
- 2.123 浮き上がる (NpcStrangeBeacon2, 逃げる)
- 2.124 浮き上がる (NpcStrangeBeacon2, 逃走)
- 2.125 ベッドから起きる (NpcUseBasicSignal, Action1)
- 2.126 ベッドから起きる (NpcUseBasicSignal, Sleep)
- 2.127 ベッドから起きる (NpcUseBasicSignal, Wander)
- 2.128 起きる (NpcUseBasicSignal, Action1)
- 2.129 起きる (NpcUseBasicSignal, Sleep)
- 2.130 起きる (NpcUseBasicSignal, Wander)
- 2.131 後行動 (NpcUseBasicSignal, 逃走)
- 2.132 後行動 (NpcUseBasicSignal, 逃走_0)
- 2.133 後行動 (NpcUseBasicSignal, 逃走_1)
- 2.134 先行動 (NpcUseBasicSignal, 潜る)
- 2.135 浮き上がる (NpcUseBasicSignal, 逃げる)
- 2.136 浮き上がる (NpcUseBasicSignal, 逃走)
- 2.137 ジャンプ (Fish, オフ)
- 2.138 ベッドから起きる (NpcVisibleTogglable, Action1)
- 2.139 ベッドから起きる (NpcVisibleTogglable, Sleep)
- 2.140 ベッドから起きる (NpcVisibleTogglable, Wander)
- 2.141 起きる (NpcVisibleTogglable, Action1)
- 2.142 起きる (NpcVisibleTogglable, Sleep)
- 2.143 起きる (NpcVisibleTogglable, Wander)
- 2.144 後行動 (NpcVisibleTogglable, 逃走)
- 2.145 後行動 (NpcVisibleTogglable, 逃走_0)
- 2.146 後行動 (NpcVisibleTogglable, 逃走_1)
- 2.147 先行動 (NpcVisibleTogglable, 潜る)
- 2.148 浮き上がる (NpcVisibleTogglable, 逃げる)
- 2.149 浮き上がる (NpcVisibleTogglable, 逃走)
- 2.150 ベッドから起きる (NpcTebaTraining, Action1)
- 2.151 ベッドから起きる (NpcTebaTraining, Sleep)
- 2.152 ベッドから起きる (NpcTebaTraining, Wander)
- 2.153 起きる (NpcTebaTraining, Action1)
- 2.154 起きる (NpcTebaTraining, Sleep)
- 2.155 起きる (NpcTebaTraining, Wander)
- 2.156 後行動 (NpcTebaTraining, 逃走)
- 2.157 後行動 (NpcTebaTraining, 逃走_0)
- 2.158 後行動 (NpcTebaTraining, 逃走_1)
- 2.159 先行動 (NpcTebaTraining, 潜る)
- 2.160 浮き上がる (NpcTebaTraining, 逃げる)
- 2.161 浮き上がる (NpcTebaTraining, 逃走)
- 2.162 ベッドから起きる (NpcMamonoShop, Action1)
- 2.163 ベッドから起きる (NpcMamonoShop, Sleep)
- 2.164 ベッドから起きる (NpcMamonoShop, Wander)
- 2.165 起きる (NpcMamonoShop, Action1)
- 2.166 起きる (NpcMamonoShop, Sleep)
- 2.167 起きる (NpcMamonoShop, Wander)
- 2.168 後行動 (NpcMamonoShop, 逃走)
- 2.169 後行動 (NpcMamonoShop, 逃走_0)
- 2.170 後行動 (NpcMamonoShop, 逃走_1)
- 2.171 先行動 (NpcMamonoShop, 潜る)
- 2.172 浮き上がる (NpcMamonoShop, 逃げる)
- 2.173 浮き上がる (NpcMamonoShop, 逃走)
- 2.174 ベッドから起きる (NpcWarrior, Action1)
- 2.175 ベッドから起きる (NpcWarrior, Sleep)
- 2.176 ベッドから起きる (NpcWarrior, Wander)
- 2.177 起きる (NpcWarrior, Action1)
- 2.178 起きる (NpcWarrior, Sleep)
- 2.179 起きる (NpcWarrior, Wander)
- 2.180 後行動 (NpcWarrior, 逃走_0)
- 2.181 後行動 (NpcWarrior, 逃走_1)
- 2.182 先行動 (NpcWarrior, 潜る)
- 2.183 浮き上がる (NpcWarrior, 逃げる)
- 2.184 浮き上がる (NpcWarrior, 逃走)
- 2.185 ベッドから起きる (NpcChaseBlueFire, Action1)
- 2.186 ベッドから起きる (NpcChaseBlueFire, Sleep)
- 2.187 ベッドから起きる (NpcChaseBlueFire, Wander)
- 2.188 起きる (NpcChaseBlueFire, Action1)
- 2.189 起きる (NpcChaseBlueFire, Sleep)
- 2.190 起きる (NpcChaseBlueFire, Wander)
- 2.191 後行動 (NpcChaseBlueFire, 逃走)
- 2.192 後行動 (NpcChaseBlueFire, 逃走_0)
- 2.193 後行動 (NpcChaseBlueFire, 逃走_1)
- 2.194 先行動 (NpcChaseBlueFire, 潜る)
- 2.195 浮き上がる (NpcChaseBlueFire, 逃げる)
- 2.196 浮き上がる (NpcChaseBlueFire, 逃走)
- 2.197 ベッドから起きる (NpcTraveler, Action1)
- 2.198 ベッドから起きる (NpcTraveler, Sleep)
- 2.199 ベッドから起きる (NpcTraveler, Wander)
- 2.200 起きる (NpcTraveler, Action1)
- 2.201 起きる (NpcTraveler, Sleep)
- 2.202 起きる (NpcTraveler, Wander)
- 2.203 後行動 (NpcTraveler, 逃走)
- 2.204 後行動 (NpcTraveler, 逃走_0)
- 2.205 後行動 (NpcTraveler, 逃走_1)
- 2.206 先行動 (NpcTraveler, 潜る)
- 2.207 浮き上がる (NpcTraveler, 逃げる)
- 2.208 浮き上がる (NpcTraveler, 逃走)
- 2.209 ベッドから起きる (NpcArtist, Action1)
- 2.210 ベッドから起きる (NpcArtist, Sleep)
- 2.211 ベッドから起きる (NpcArtist, Wander)
- 2.212 起きる (NpcArtist, Action1)
- 2.213 起きる (NpcArtist, Sleep)
- 2.214 起きる (NpcArtist, Wander)
- 2.215 後行動 (NpcArtist, 逃走)
- 2.216 後行動 (NpcArtist, 逃走_0)
- 2.217 後行動 (NpcArtist, 逃走_1)
- 2.218 先行動 (NpcArtist, 潜る)
- 2.219 浮き上がる (NpcArtist, 逃げる)
- 2.220 浮き上がる (NpcArtist, 逃走)
- 2.221 ベッドから起きる (NpcClerk, Action1)
- 2.222 ベッドから起きる (NpcClerk, Sleep)
- 2.223 ベッドから起きる (NpcClerk, Wander)
- 2.224 起きる (NpcClerk, Action1)
- 2.225 起きる (NpcClerk, Sleep)
- 2.226 起きる (NpcClerk, Wander)
- 2.227 後行動 (NpcClerk, 逃走)
- 2.228 後行動 (NpcClerk, 逃走_0)
- 2.229 後行動 (NpcClerk, 逃走_1)
- 2.230 先行動 (NpcClerk, 潜る)
- 2.231 浮き上がる (NpcClerk, 逃げる)
- 2.232 浮き上がる (NpcClerk, 逃走)
- 2.233 ベッドから起きる (NpcUmayadoMaster, Action1)
- 2.234 ベッドから起きる (NpcUmayadoMaster, Sleep)
- 2.235 ベッドから起きる (NpcUmayadoMaster, Wander)
- 2.236 起きる (NpcUmayadoMaster, Action1)
- 2.237 起きる (NpcUmayadoMaster, Sleep)
- 2.238 起きる (NpcUmayadoMaster, Wander)
- 2.239 後行動 (NpcUmayadoMaster, 逃走)
- 2.240 後行動 (NpcUmayadoMaster, 逃走_0)
- 2.241 後行動 (NpcUmayadoMaster, 逃走_1)
- 2.242 先行動 (NpcUmayadoMaster, 潜る)
- 2.243 浮き上がる (NpcUmayadoMaster, 逃げる)
- 2.244 浮き上がる (NpcUmayadoMaster, 逃走)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
TargetBoneName |
String |
|
|
IsChangeable |
Bool |
|
|
IsIgnoreSameAS |
Bool |
|
|
Derived definitions
ベッドから起きる (NpcHearts, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcHearts, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHearts, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHearts, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHearts, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHearts, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHearts, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcHearts, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcHearts, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcHearts, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcRunner, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcRunner, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcRunner, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcRunner, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcRunner, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcRunner, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcRunner, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcRunner, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcRunner, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcRunner, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
でてくる (ZoraHeroRelicBattle, 水中ワープ)
Name |
Value
|
ASKeyName |
Act_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
False
|
IsIgnoreSameAS |
False
|
もぐる (ZoraHeroRelicBattle, 水中ワープ)
Name |
Value
|
ASKeyName |
Act_Sink
|
TargetBoneName |
Root
|
IsChangeable |
False
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (Npc, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Npc, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Npc, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTripMaster, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTripMaster, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTripMaster, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTripMaster, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTripMaster, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTripMaster, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTripMaster, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTripMaster, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTripMaster, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTripMaster, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
アンカー接近 (Npc_Gerudo_Queen, Action5)
Name |
Value
|
ASKeyName |
Act_GdQueen_Sit_St
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc_Gerudo_Queen, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Npc_Gerudo_Queen, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (Npc_Gerudo_Queen, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Npc_Gerudo_Queen, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTravelerWarrior, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTravelerWarrior, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerWarrior, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerWarrior, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTravelerWarrior, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerWarrior, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerWarrior, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerRider, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerRider, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerRider, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTravelerRider, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerRider, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerRider, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Assassin, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (Assassin, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Assassin, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (Assassin, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Assassin, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Assassin, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (Assassin, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (Assassin, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Assassin, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (Assassin, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerWarriorRider, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTravelerWarriorRider, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTravelerWarriorRider, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerWarriorRider, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTravelerWarriorRider, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcHorseReceptionist, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHorseReceptionist, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHorseReceptionist, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHorseReceptionist, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcHorseReceptionist, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcHorseReceptionist, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcHorseReceptionist, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcHorseReceptionist, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
帰還 (GoronHeroDescendent, Root)
Name |
Value
|
ASKeyName |
Act_Ball_Jump_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
減速 (GoronHeroDescendent, Root)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
着地 (GoronHeroDescendent, Root)
Name |
Value
|
ASKeyName |
Act_Ball_Jump_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
停止 (GoronHeroDescendent, Root)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcStrangeBeacon2, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcStrangeBeacon2, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcStrangeBeacon2, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcStrangeBeacon2, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcStrangeBeacon2, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUseBasicSignal, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUseBasicSignal, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUseBasicSignal, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUseBasicSignal, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUseBasicSignal, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcUseBasicSignal, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcUseBasicSignal, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcUseBasicSignal, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ジャンプ (Fish, オフ)
Name |
Value
|
ASKeyName |
Jump
|
TargetBoneName |
Root
|
IsChangeable |
False
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcVisibleTogglable, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcVisibleTogglable, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcVisibleTogglable, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcVisibleTogglable, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcVisibleTogglable, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcVisibleTogglable, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcVisibleTogglable, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcVisibleTogglable, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTebaTraining, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTebaTraining, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTebaTraining, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTebaTraining, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTebaTraining, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTebaTraining, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTebaTraining, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTebaTraining, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTebaTraining, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTebaTraining, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcMamonoShop, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcMamonoShop, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcMamonoShop, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcMamonoShop, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcMamonoShop, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcMamonoShop, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcMamonoShop, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcMamonoShop, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcMamonoShop, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcMamonoShop, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcWarrior, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcWarrior, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcWarrior, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcWarrior, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcWarrior, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcWarrior, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcWarrior, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcWarrior, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcWarrior, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcChaseBlueFire, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcChaseBlueFire, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcChaseBlueFire, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcChaseBlueFire, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcChaseBlueFire, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcChaseBlueFire, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcChaseBlueFire, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcChaseBlueFire, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTraveler, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTraveler, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTraveler, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTraveler, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcTraveler, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcTraveler, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTraveler, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcTraveler, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcArtist, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcArtist, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcArtist, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcArtist, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcArtist, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcArtist, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcArtist, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcArtist, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcArtist, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcArtist, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcClerk, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcClerk, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcClerk, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcClerk, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcClerk, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcClerk, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcClerk, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcClerk, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcClerk, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcClerk, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
ベッドから起きる (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
起きる (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Sleep_Getup
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUmayadoMaster, 逃走)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUmayadoMaster, 逃走_0)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
後行動 (NpcUmayadoMaster, 逃走_1)
Name |
Value
|
ASKeyName |
Move_End
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
先行動 (NpcUmayadoMaster, 潜る)
Name |
Value
|
ASKeyName |
Escape_Sink
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcUmayadoMaster, 逃げる)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
浮き上がる (NpcUmayadoMaster, 逃走)
Name |
Value
|
ASKeyName |
Escape_Sink_Ed
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|