From ZeldaMods (Breath of the Wild)
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HoverPredictVacuumShoot| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
| PartsKey |
String |
|
|
| ShootOffset |
Vec3 |
|
|
| ShootSpeed |
Float |
|
|
| ShootRotate |
Vec3 |
|
|
| ShootRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| RotSpd |
Float |
|
|
| IsReuseBullet |
Bool |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| TargetVel |
Vec3 |
|
|
Derived definitions
中行動 (Octarock_Water, 水中隠れオクタ砲)
| Name |
Value
|
| ASName |
WaterHideAttack
|
| PosReduceRatio |
0.7
|
| AngReduceRatio |
0.0
|
| PartsKey |
ShootActor
|
| ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| RotSpd |
0.349066
|
| IsReuseBullet |
True
|
| SeqBank |
0
|
| TargetBone |
0
|
中行動 (Octarock_Water, 水中隠れ吐き出しオクタ砲)
| Name |
Value
|
| ASName |
WaterHideAttack
|
| PosReduceRatio |
0.7
|
| AngReduceRatio |
0.0
|
| PartsKey |
Vacuum
|
| ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| RotSpd |
0.349066
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|