AIDef:Action/ForkNoWeaponAttackAllTime

ForkNoWeaponAttackAllTime
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AtDirString String
IsImpulseLarge Bool
AtkBodyName1 String
AtkBodyName2 String
AtkBodyName3 String
AttackType Int
ChmName1 String
AttackPowerScale Float
IsUseAttackParam Bool
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsHeavy Bool
IsHammer Bool


Derived definitions

子1 (LynelFlame, 攻撃設定)

Name Value
AtDirString
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2
AtkBodyName3
AttackType 2
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 2
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子1 (Lynel_Senior, 6足攻撃)

Name Value
AtDirString Rush
IsImpulseLarge False
AtkBodyName1 AtkHead
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 2.5
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子1 (Lynel_Middle, 6足攻撃)

Name Value
AtDirString Rush
IsImpulseLarge False
AtkBodyName1 AtkHead
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 2.5
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子0 (WeatherFireBall, 空中)

Name Value
AtDirString
IsImpulseLarge True
AtkBodyName1 AtkBody
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 0
IsGuardPierce False
IsForceGuardBreak False
IsIniviciblePierce False
IsHeavy False
IsHammer False

子1 (Enemy_Golem_Fire_R_Lower_Arm_R, 投擲生成)

Name Value
AtDirString
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam True
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子1 (Lynel, 6足攻撃)

Name Value
AtDirString Rush
IsImpulseLarge False
AtkBodyName1 AtkHead
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 2.5
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False

子1 (GolemPart, 投擲生成)

Name Value
AtDirString
IsImpulseLarge False
AtkBodyName1 AtkBody
AtkBodyName2
AtkBodyName3
AttackType 0
ChmName1
AttackPowerScale 1.0
IsUseAttackParam False
AttackIntensity 3
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
IsHeavy False
IsHammer False