From ZeldaMods (Breath of the Wild)
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ForkHoldWeaponAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (Lynel_Senior, 6足攻撃予備動作後行動)
- 2.2 子1 (Lynel_Senior, 弓納刀)
- 2.3 子1 (Lynel_Senior, 近接武器持ち替え)
- 2.4 子1 (Lynel_Senior, 近接武器納刀)
- 2.5 子2 (Lynel_Senior, 盾納刀)
- 2.6 子1 (Lynel_Middle, 6足攻撃予備動作後行動)
- 2.7 子1 (Lynel_Middle, 弓納刀)
- 2.8 子1 (Lynel_Middle, 近接武器持ち替え)
- 2.9 子1 (Lynel_Middle, 近接武器納刀)
- 2.10 子2 (Lynel_Middle, 盾納刀)
- 2.11 子1 (Lynel, 6足攻撃予備動作後行動)
- 2.12 子1 (Lynel, 弓納刀)
- 2.13 子1 (Lynel, 近接武器持ち替え)
- 2.14 子1 (Lynel, 近接武器納刀)
- 2.15 子2 (Lynel, 盾納刀)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
Derived definitions
子1 (Lynel_Senior, 6足攻撃予備動作後行動)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Senior, 弓納刀)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Senior, 近接武器持ち替え)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Senior, 近接武器納刀)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子2 (Lynel_Senior, 盾納刀)
Name |
Value
|
WeaponIdx |
1
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 6足攻撃予備動作後行動)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 弓納刀)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 近接武器持ち替え)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, 近接武器納刀)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子2 (Lynel_Middle, 盾納刀)
Name |
Value
|
WeaponIdx |
1
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 6足攻撃予備動作後行動)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 弓納刀)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 近接武器持ち替え)
Name |
Value
|
WeaponIdx |
2
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, 近接武器納刀)
Name |
Value
|
WeaponIdx |
0
|
SeqBank |
0
|
TargetBone |
1
|
子2 (Lynel, 盾納刀)
Name |
Value
|
WeaponIdx |
1
|
SeqBank |
0
|
TargetBone |
1
|