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ForceGetUpFreezeAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 子0 (Stal_Bokoblin_Junior_Body, 凍結該当)
- 3.2 未満 (Stal_Bokoblin_Junior_Body, 起き上がり凍結)
- 3.3 未満 (Priest_Boss_ShadowClone, 起き上がり凍結_0)
- 3.4 水上 (Lizalfos, 未満)
- 3.5 該当 (Bokoblin_Red, 凍結)
- 3.6 未満 (Bokoblin_Red, 起き上がり凍結)
- 3.7 未満 (Assassin_Middle_Azito, 起き上がり凍結)
- 3.8 未満 (Assassin_Middle_Quest, 起き上がり凍結)
- 3.9 未満 (Assassin_Middle, 起き上がり凍結)
- 3.10 水上 (Lizalfos_Fire, 未満)
- 3.11 未満 (Priest_Boss_Normal, 起き上がり凍結_0)
- 3.12 未満 (Priest_Boss_Normal, 起き上がり凍結_1)
- 3.13 未満 (Golem_Little, 起き上がり凍結)
- 3.14 該当 (Bokoblin_Senior, 凍結)
- 3.15 未満 (Bokoblin_Senior, 起き上がり凍結)
- 3.16 該当 (Bokoblin_Rapid, 凍結)
- 3.17 未満 (Bokoblin_Rapid, 起き上がり凍結)
- 3.18 水上 (Lizalfos_Electric, 未満)
- 3.19 未満 (Moriblin_Senior, 起き上がり凍結)
- 3.20 未満 (Priest_Boss_ShadowClone_Real, 起き上がり凍結_0)
- 3.21 未満 (Priest_Boss_ShadowClone_Real, 起き上がり凍結_1)
- 3.22 未満 (Assassin_Junior, 起き上がり凍結)
- 3.23 未満 (Assassin_Middle_Azito_DLC, 起き上がり凍結)
- 3.24 水上 (Lizalfos_Bone, 未満)
- 3.25 未満 (Moriblin_Blue, 起き上がり凍結)
- 3.26 子0 (Stal_Moriblin_Bone, 凍結該当)
- 3.27 未満 (Stal_Moriblin_Bone, 起き上がり凍結)
- 3.28 未満 (StalForestGiant, 起き上がり凍結)
- 3.29 水上 (Lizalfos_Senior, 未満)
- 3.30 未満 (Golem_Little_Ice, 起き上がり凍結)
- 3.31 未満 (Assassin_Junior_Shooter, 起き上がり凍結)
- 3.32 未満 (Assassin_Junior_Azito_Shooter, 起き上がり凍結)
- 3.33 未満 (Golem_Little_Fire, 起き上がり凍結)
- 3.34 水上 (Lizalfos_Middle, 未満)
- 3.35 水上 (Lizalfos_Ice, 未満)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsKeepFreeze |
Bool |
False |
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsChangeInAir |
Bool |
|
|
TransBoneKey |
String |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 凍結該当)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
未満 (Stal_Bokoblin_Junior_Body, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Priest_Boss_ShadowClone, 起き上がり凍結_0)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
該当 (Bokoblin_Red, 凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
未満 (Bokoblin_Red, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Middle_Azito, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Middle_Quest, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Middle, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Fire, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Priest_Boss_Normal, 起き上がり凍結_0)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Priest_Boss_Normal, 起き上がり凍結_1)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Golem_Little, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
該当 (Bokoblin_Senior, 凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
未満 (Bokoblin_Senior, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
該当 (Bokoblin_Rapid, 凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
未満 (Bokoblin_Rapid, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Electric, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Moriblin_Senior, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Priest_Boss_ShadowClone_Real, 起き上がり凍結_0)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Priest_Boss_ShadowClone_Real, 起き上がり凍結_1)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Junior, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Middle_Azito_DLC, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Bone, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Moriblin_Blue, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Stal_Moriblin_Bone, 凍結該当)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Stal_Moriblin_Bone, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (StalForestGiant, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Senior, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Golem_Little_Ice, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Junior_Shooter, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Assassin_Junior_Azito_Shooter, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未満 (Golem_Little_Fire, 起き上がり凍結)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Middle, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Lizalfos_Ice, 未満)
Name |
Value
|
ASName |
Wait
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|