AIDef:AI/YunBoCannon
Jump to navigation
Jump to search
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
ActorName | String | ||
CannonSpot | Int | 1 | |
TiltAngle | Float | 45.0 | |
TiltAngularSpeed | Float | 0.1 | |
Angle | Float | 0.0 | |
Speed | Float | 1.0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ReturnAnchorName | String | ||
ActName | String | ||
Offset | Vec3 | ||
ShotNodeName | String | ||
IsDrawDebug | Bool | ||
RotRadAccel | Float | ||
RotBrake | Float | ||
IsUseShotNodeAngle | Bool | ||
ShotCannonBallScale | Float |
Children
Name | Description |
---|---|
ユン坊離脱 | |
待機 | |
発射 | |
装填口開放 | |
装填完了 | |
装填完了後ユン坊離脱 |
Derived definitions
Root (YunBoCannon)
Name | Value |
---|---|
ReturnAnchorName | ReturnSuccess |
ActName | FldObj_GoronCannonBall_YunBo |
Offset | Vec3(x=0.0, y=6.0, z=10.0) |
ShotNodeName | Shot |
IsDrawDebug | False |
RotRadAccel | 0.000174533 |
RotBrake | 0.000872665 |
IsUseShotNodeAngle | False |
ShotCannonBallScale | 1.0 |