AIDef:AI/SiteBossPierceBulletAttack
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ArrowNum | Int | ||
HoldTime | Float | ||
InitHoldTime | Float | ||
ArrowName | String | ||
IsFinishAtNoDevice | Bool | ||
IsIgnoreCancelAttack | Bool | ||
AtMinDamage | Int | ||
AttackPower | Int | ||
AddAttackPower | Int | ||
AvoidLifeRate | Float | ||
AvoidCountMax | Int | ||
AvoidAngle | Float | ||
AvoidDist | Float | ||
SeqAvoidRate | Int | ||
AvoidDistRand | Float | ||
AvoidWaitCount | Float | ||
AvoidWaitCountRand | Float | ||
ChaseDist | Vec3 | ||
ChaseDistOffset | Vec3 | ||
UpDownAvoidRate | Int | ||
IsKeepDistance | Bool | ||
KeepDistance | Float | ||
TrigEventAtHold | Float | ||
SpineControlOffsetAngleLR | Float | ||
SpineControlOffsetAngleUD | Float | ||
ReflectOffset | Vec3 |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IsCancelAttack | Bool |
Children
Name | Description |
---|---|
回避 | |
子機発射 | |
弾発射 | |
準備 | |
溜め | |
終了 |
Derived definitions
疾風弾 (SiteBossBow, 戦闘)
Name | Value |
---|---|
ArrowNum | 1 |
HoldTime | 120.0 |
InitHoldTime | 0.0 |
ArrowName | SiteBossGaleArrow |
IsFinishAtNoDevice | True |
IsIgnoreCancelAttack | True |
AtMinDamage | 4 |
AttackPower | 24 |
AddAttackPower | 2 |
AvoidLifeRate | 1.0 |
AvoidCountMax | 3 |
AvoidAngle | 0.122173 |
AvoidDist | 15.0 |
SeqAvoidRate | 40 |
AvoidDistRand | 3.0 |
AvoidWaitCount | 60.0 |
AvoidWaitCountRand | 30.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
UpDownAvoidRate | 75 |
IsKeepDistance | False |
KeepDistance | 20.0 |
TrigEventAtHold | 90.0 |
SpineControlOffsetAngleLR | 0.349066 |
SpineControlOffsetAngleUD | 0.0698132 |
ReflectOffset | Vec3(x=0.0, y=0.0, z=0.0) |
疾風弾 (SiteBossBowCastle, 戦闘)
Name | Value |
---|---|
ArrowNum | 1 |
HoldTime | 120.0 |
InitHoldTime | 0.0 |
ArrowName | SiteBossGaleArrow |
IsFinishAtNoDevice | True |
IsIgnoreCancelAttack | True |
AtMinDamage | 4 |
AttackPower | 24 |
AddAttackPower | 2 |
AvoidLifeRate | 1.0 |
AvoidCountMax | 3 |
AvoidAngle | 0.122173 |
AvoidDist | 15.0 |
SeqAvoidRate | 40 |
AvoidDistRand | 3.0 |
AvoidWaitCount | 60.0 |
AvoidWaitCountRand | 30.0 |
ChaseDist | Vec3(x=40.0, y=14.0, z=40.0) |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UpDownAvoidRate | 75 |
IsKeepDistance | False |
KeepDistance | 20.0 |
TrigEventAtHold | 90.0 |
SpineControlOffsetAngleLR | 0.349066 |
SpineControlOffsetAngleUD | 0.0698132 |
ReflectOffset | Vec3(x=0.0, y=0.0, z=0.0) |
疾風弾 (SiteBossBowR, 戦闘)
Name | Value |
---|---|
ArrowNum | 1 |
HoldTime | 120.0 |
InitHoldTime | 0.0 |
ArrowName | SiteBossGaleArrow |
IsFinishAtNoDevice | True |
IsIgnoreCancelAttack | True |
AtMinDamage | 4 |
AttackPower | 24 |
AddAttackPower | 2 |
AvoidLifeRate | 1.0 |
AvoidCountMax | 3 |
AvoidAngle | 0.122173 |
AvoidDist | 15.0 |
SeqAvoidRate | 40 |
AvoidDistRand | 3.0 |
AvoidWaitCount | 60.0 |
AvoidWaitCountRand | 30.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
UpDownAvoidRate | 75 |
IsKeepDistance | False |
KeepDistance | 20.0 |
TrigEventAtHold | 90.0 |
SpineControlOffsetAngleLR | 0.349066 |
SpineControlOffsetAngleUD | 0.0698132 |
ReflectOffset | Vec3(x=0.0, y=0.0, z=0.0) |