AIDef:AI/SiteBossBigFlameBall

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SiteBossBigFlameBall
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
Speed Float 1.0
RotOffset Vec3 [0.0, 0.0, 0.0]
PosOffset Vec3 [0.0, 0.0, 0.0]
Count Int 1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
AtMinDamage Int 1
AtkRadiusMax Float 15.0


StaticInstParams

Name Type Default value Description
DestOffset Vec3
DestOffset1 Vec3
MoveSpeed Float
MoveOffset Float
ChemicalIndex Int
IsInfluence Bool
CountOffset Float
AtAttr Int
IsForceDelete Bool
ExplosionTime Float
ChaseAngleLimit Float
BindNodeName String
IsAdjustHeight Bool
IsSetParentSystemGroupHandler Bool
ReflectSpeedRate Float
IsSetBindSpeed Bool
IsIgnoreObject Bool


Children

Name Description
反射後爆発
強制消滅
所持
爆発
生成待機
発射
自然消滅

Derived definitions

Root (SiteBossBigFlameBall)

Name Value
DestOffset Vec3(x=0.0, y=0.0, z=0.0)
DestOffset1 Vec3(x=0.0, y=0.0, z=0.0)
MoveSpeed 0.01
MoveOffset 1.0
ChemicalIndex 1
IsInfluence True
CountOffset 0.3
AtAttr 4
IsForceDelete True
ExplosionTime 300.0
ChaseAngleLimit 0.0436332
BindNodeName Weapon_L
IsAdjustHeight False
IsSetParentSystemGroupHandler True
ReflectSpeedRate 2.0
IsSetBindSpeed True
IsIgnoreObject False

Root (GanonBigFlameBall)

Name Value
DestOffset Vec3(x=0.0, y=0.0, z=0.0)
DestOffset1 Vec3(x=0.0, y=0.0, z=0.0)
MoveSpeed 0.0
MoveOffset 0.0
ChemicalIndex 1
IsInfluence True
CountOffset 0.3
AtAttr 4
IsForceDelete True
ExplosionTime 300.0
ChaseAngleLimit 0.0436332
BindNodeName Weapon_L
IsAdjustHeight False
IsSetParentSystemGroupHandler True
ReflectSpeedRate 3.0
IsSetBindSpeed False
IsIgnoreObject False