AIDef:AI/ShootingEnemyBattle

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ShootingEnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OutScreenDist Float
OutScreenAttackNum Int
OutScrnAtkOffset Float
OutScrnAtkOffsetY Float
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備
画面外攻撃

Derived definitions

ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Bokoblin_Junior_Body, 騎乗弓対高速ギア騎兵)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 2.44346
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Bokoblin_Red, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Red, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Red, 騎乗弓対高速ギア騎兵)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 2.44346
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Bokoblin_Senior, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Senior, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Senior, 騎乗弓対高速ギア騎兵)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 2.44346
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Bokoblin_Rapid, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Bokoblin_Rapid, 騎乗遠隔武器)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Rapid, 騎乗弓対高速ギア騎兵)

Name Value
OutScreenDist 30.0
OutScreenAttackNum 3
OutScrnAtkOffset 2.0
OutScrnAtkOffsetY 0.0
AttackAngle 2.44346
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False