AIDef:AI/RangeCheckSeqTwoAction
RangeCheckSeqTwoAction| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Range |
Float |
|
|
| CheckFar |
Bool |
|
|
| IsFinishedByFailAction |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
Derived definitions
頭上突き (Priest_Boss_ShadowClone, 通常モード)
| Name |
Value
|
| Range |
8.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Red, 通常)
| Name |
Value
|
| Range |
6.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
頭上突き (Priest_Boss_Normal, 通常モード)
| Name |
Value
|
| Range |
8.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Senior, 通常)
| Name |
Value
|
| Range |
6.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Rapid, 通常)
| Name |
Value
|
| Range |
6.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
頭上突き (Priest_Boss_ShadowClone_Real, 通常モード)
| Name |
Value
|
| Range |
8.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|
変わり身 (Assassin_Junior, 戦闘準備)
| Name |
Value
|
| Range |
8.0
|
| CheckFar |
True
|
| IsFinishedByFailAction |
False
|