AIDef:AI/EnemyBattleWithAreaCheck
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackVMin | Float | ||
AttackVMax | Float | ||
AttackFar | Float | ||
WeaponIdx | Int | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 |
Derived definitions
ナビメッシュ無し (Golem_Little, 威嚇)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem_Little, 到達不能)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Golem_Little_Ice, 威嚇)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem_Little_Ice, 到達不能)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
ナビメッシュ無し (Golem_Little_Fire, 威嚇)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
威嚇 (Golem_Little_Fire, 到達不能)
Name | Value |
---|---|
AttackVMin | -2.0 |
AttackVMax | 2.0 |
AttackFar | 0.5 |
WeaponIdx | 0 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |